The Command and Conquer series is one of the longest lasting real time strategy
series to date, with a hardcore fan-base to prove it. As you can
imagine, when EA announced the latest entry in the series would be
Free-to-Play, there were quite a few questions and a variety of mixed
reactions. Thus, when EA invited us late last month to come check out
the current alpha build of the game I took the opportunity to sit down
with the game’s General Manager, Jon Van Caneghem in order shed some
light on the franchise’s F2P future. In the interview we talk about the
decision to go Free-to-Play, the game’s monetization plans,
customization, tournament support, social aspects, and the future of the
other C&C universes.
EpicGames: So for those unfamiliar
with the Command and Conquer series, can you give a brief description
of the franchise and why it has been so popular with players?
Caneghen: Command and Conquer is a long
running RTS franchise that’s been around for more then 17 years with
over 17 products in the series. The most recent entry is being built on
Frostbite 2 (used in BF3) as a F2P title. So it’s an ongoing live game.
EpicGames: Why did you decide to go Free-to-Play vs the long standing tradition of the series being Buy-to-Play?
Caneghen: That’s a question we get all
the time. In the big picture I think you’ve seen a lot of PC titles
selling in boxes starting to go away you know? It’s not been easy to
sell them in a box. So everything is moving online and I really think
it’s the future for games, especially for PC games. So moving to F2P
really seemed natural and we really wanted to bring this game to an
online service to continue to add to it. It’s kinda the old box game, we
built it, we put it in a box, we send it, we hope you like it. As an
online game you can start playing it, we can continue to add to it, and I
think its the best of both worlds. It’s best for the customers and it’s
best for the developers who iterate on the game.
EpicGames: How do you plan on
translating the Command and Conquer RTS experience where traditionally
everyone has had access to everything, into a balanced non pay-to-win
free-to-play model?
Caneghen: First of all its a AAA game
that would have been in a box. So I think it’s a big bold move for EA to
take a game that could have easily been put in a box and charged 60
dollars for and make it available to people who don’t have that barrier
of entry. So that’s a huge benefit right there. They are being given
this high quality game that’s never really been given to people as a F2P
product.
Secondly, I think to be able to add to
it constantly really helps in terms of what players want to do and play
and see. We had small communities in the previous box games that
followed the games and waited for an expansion. For us to support that
as a publisher and as a development group, constantly making a bigger
live audience I think is a much more exciting piece of moving into the
F2P space. If you think about it F2P is really just a monetization
scheme and a way for people to pay for games in that respect. So we
really like to think about this as just the next great Command and
Conquer game and F2P is just the way people are going to access it.
EpicGames: So along those same
lines, will there be any sort of gating of content such as the
restriction of a particular set of units or even faction? Will players
have to pay with either in-game currency or cash shop currency in order
to unlock any of the content that could affect gameplay? I am
essentially asking you if there will be any P2W properties in the game.
Caneghen: (Laughs) No that’s a great
question about P2W. That’s our biggest fear from core fans that want an
even strategy game. So we are really striving to ensure that once you
start the match the game is even. Everyone will have access to all three
factions and their respective units.
The main piece we are monetizing is
which general you play. So they all modify the game slightly
differently, but they’re all fair in terms of how you play. So it’s all
about customizing your playstyle and of course, the customization of how
the units look in the game. Then on top of that there is more of the
bigger picture game of leveling up and gaining access to more and more
stuff.
EpicGames: You mentioned in your
original presentation the company’s plans to expand upon the base F2P
Command and Conquer game with the addition of the other popular C&C
universes such as Tiberium and Red Alert. Will these be added as paid
expansions or will they be free also?
Caneghen: No we absolutely want to
follow the same path. So when we come out with Tiberium and Red Alert
and their respective units, players can try them out for free and add
those units to their collection.
EpicGames: With the push for games
to be more socially interactive there has been an increase in the fear
of publishers focusing too much on the social aspects and "dumbing
down” the title into a more social MMO
or RTS that has a much lower skill cap. How do you balance trying to
appeal to a wide F2P market while still striving to be a hardcore
competitive RTS?
Caneghen: We want it to be a competitive
product. We want it to be exactly what you expect out of an RTS. The
social elements are only there to add to features. They are not critical
features that make it unplayable unless you go get 10 friends or
something. We do want to add the social features we have seen be very
successful in other games in order to bring in more players, keep people
connected, see what accomplishments your friends have had, one click
join a game with your friends list or your clan as well as participate
in tournaments.
EpicGames: Going along the
tournament line. Do you have plans for built-in tournaments within the
client where players can sign up without having to go to a website
outside of the game?
Caneghen: No that’s definitely part of
our plan and will in fact be a part of the main user interface. When we
have a tournament ready to go all you will have to do is click on it. We
want to have automated tournaments going on all the time so you can do
smaller ones and bigger ones with us being able to keep track all of
those. It’s a big part of the development plan.
EpicGames: One final customization
question. A lot of times we see games offering so much customization
both cosmetically and through things like skill trees that a player
going into it may not really know what they are going up against. Do you
have any plans outside of customizing generals that effect units such
as modifying their health or spawn times etc?
Caneghen: Yeah there are some, but they
are all really focused around the players level which I can mention
helps with all the matchmaking. It’s really about the general though, so
seeing a player’s general you kinda already know the strategy they are
going for. Obviously if you go up against a GLA tank general then their
tanks are going to be a bit more powerful then other players or even
other GLA tanks. So you can gauge right away from the start screen based
on what general they choose pretty much how it’s going to go. There is
no hidden tech trees or anything that would make the units play totally
different. It’s all right up front and pretty clear.
EpicGames: Of course the question
that a lot of people want to know the answer to. Any official details as
to when players can expect to jump in the beta?
Caneghen: (Looks over at PR agent) So I
think the only thing I am allowed to say is 2013, but we do have some
major events coming up that are pretty well known for Command and
Conquer.
EpicGames: You mentioned in your
presentation that the game will have integrated Twitch.tv support. Is
there any plans to get any esports celebrities to stream the game
competitively?
Caneghen: It’s certainly part of our
marketing plan. It’s down the lines of wanting to become an esport
product. I don’t think you go after it saying you are going to be one.
You have to build a great game and you have to build a community first.
Then I think some of the more famous players will come and try, and once
they adapt then I think you can say we have an esport.
EpicGames: That’s a humble
response to say that you are going to try and be an esport versus just
saying you are going to be an esport.
Caneghen: No I think it happens after you have something popular and you’ve built a great game. EpicGames:I appreciate you taking the time for this interview!
Caneghen: Terrific!
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